
*Note: TT (transaction translator) implements the control logic defined in Section 11.14 ~ 11.22 of USB specification revision 2.0. With different part numbers, G元523 also has USB Type-C function integrated (G元523-S).Īll available packages for G元523 are listed as the following tables. It can enable systems to fast charge handheld devices even during “Sleep” and “Power-off” modes. It also allows portable devices to draw up to 1.5A from G元523 charging downstream ports (CDP 1) or dedicated charging port (DCP 2). G元523 features the native fast-charging and complies with USB-IF battery charging specification rev1.2, it could fast-charge Apple, Samsung Galaxy devices, and any device complaint with BC1.2/1.1. Furthermore, G元523 has built-in 5V to 3.3V and 5V to 1.2V regulators, which saves customers’ BOM cost, and eases for PCB design.

G元523 also implements multiple TT* (Note1) architecture providing dedicated TT* to each downstream (DS) port, which guarantees Full-Speed(FS) data passing bandwidth when multiple FS devices perform heavy loading operations. It supports Super Speed, Hi-Speed, and Full-Speed USB connections and is fully backward compatible to all USB 2.0 and USB 1.1 hosts. G元523 integrates Genesys Logic self-developed USB 3.1 Gen 1 Super Speed transmitter/receiver physical layer (PHY) and USB 2.0 High-Speed PHY. It is compliant with the USB 3.1 specification. Headset connected to USB 3.0/3.Genesys G元523 is a 4-port, low-power, and configurable hub controller. Rift still seems to function normally, but wondering if the Rift HMD saying it's on a USB 2.0 port while plugged into USB 3.0 port is degrading the performance of the HMD or Touch controllers.ģx Sensors (Sensor 1 and 2 connected to USB 3.0/3.1 Gen 1, Sensor 3 connected to USB 3.1 Gen 2 with Active USB 3.0 Extension Cable) I've also disabled Power Saving on all the USB devices/hubs. Local Policy due to Oculus and Explorer fighting and switching back and forth between High Performance and Balanced. I've forced my Power Profile to High Performance via. I then tried plugging the headset into a 3.0 port in the back, thinking there might be an issue with the Front USB ports, and for a couple minutes it showed up as 3.0 in Oculus, but then went back to being 2.0 after a Windows 10 USB failure notification popped up. My Rift headset was usually plugged into 1 of 2 of my Front USB 3.0 ports, but Oculus was saying it was plugged into a 2.0 port.
